Sep 14, 2006, 06:21 PM // 18:21
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Because Game developers have baby to feed too.
Actually, there are alot of free MMO out there, but they are usually less develop and tend to sell in-game good for cash....
If you want a MMO with a good stream of updates and service and support, than montly fee is require.
Also you have an interesting speech pattern.
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Sep 14, 2006, 06:33 PM // 18:33
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#3
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Krytan Explorer
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So you mean Anet/Ncsoft Arent Makeing Money from GW?
from what i can se Anet/NCsoft are makeing quite a profit from GW why else whould there be 2 almost 3 GW games out...
so why is it so hard for other developers to do the same thing... but put an Real MMO Twist on the game..
Last edited by Nexium; Sep 14, 2006 at 06:38 PM // 18:38..
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Sep 14, 2006, 06:40 PM // 18:40
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#4
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Ascalonian Squire
Join Date: Nov 2005
Location: Luton, UK
Guild: Gameamp Guides [AMP]
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GW has some unique technologies and business plans in-place so they can make Guild Wars cost effective: e.g. since everywhere outside a town is instanced they need significantly less servers. I remember Jeff Strain saying this in an interview once.
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Sep 14, 2006, 06:45 PM // 18:45
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#5
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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GW have new technology which allow them to use less resource, meaning they need to pay less for equipments and bandwidth. Also with the instanize set up of game, it use less resource than that of typical MMO's server. I am sure a more tech knowledgeble person will give you additional information on that, since I am not that knowledgeble in that field.
Its possible, and again I point to the free MMO out there, as well as few new one that will be out which supposely will have a similar system as GW. But if you high quality game world found in the other major MMO's, than monthly fee is usually needed.
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Sep 14, 2006, 09:07 PM // 21:07
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#6
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Frost Gate Guardian
Join Date: May 2006
Guild: The Ka-Tet of Gilead
Profession: Mo/W
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Quote:
Originally Posted by actionjack
Because Game developers have baby to feed too.
If you want a MMO with a good stream of updates and service and support, than montly fee is require.
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so jack, youre saying that GW DOESN'T have a good stream of updates and support? I'm pretty sure we have a damn good stream. could you plz clarify?
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Sep 14, 2006, 09:31 PM // 21:31
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#7
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by Monk Mystic
so jack, youre saying that GW DOESN'T have a good stream of updates and support? I'm pretty sure we have a damn good stream. could you plz clarify?
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The service support, from my experience, are pretty good, but I think it is handle by NC soft, which share that department with other NC soft games.
But unlike few other major MMO's, notice how there are lack of in-game mods. GW have good holiday updates, but many MMO have that, as well as differnt updates and events (handle by live person), as well as continious expansion of areas, items, and mob, new epsodes, etc. It is only a major update that require you to buy the pack.
GW could be better compare to a single player game that has online capablity. It is expected that you get more contents by buying the expansion packs, but other than that, the extras that they give are more of a gift, and should not expected (due to the lack of monthly fee)
--------------------------------------------
There is a nice article about where does your MMO monthly fees go. But I read it in a magazine... maybe someone can find one online as well.
Last edited by actionjack; Sep 14, 2006 at 09:34 PM // 21:34..
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Sep 14, 2006, 10:41 PM // 22:41
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#8
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Guild Wars lacks one primary element other MMOs have:
100% map exploration. If you can see it, you can get there. From swimming, jumping, crawing through caves, climbing laddars to--in some ways--flying; most MMOs have a far more advanced engine than GWs chessboard style 2-D movement. This freedom of movement comes at a cost, however. Greater requirments on one server all the time from all players.
Also, keep in mind that most games are fully interactive with all players in any zone. Instead of setting up a few small servers that are equivalent to a low requirment FPS 8 man team, MMOs have large servers simular to GWs towns where players have total control over their character. All skills are always active, all abilities are ready for use at any time, anywhere with anyone in that zone.
There is often active moderating in MMOs. In-Game moderators--as intimated by actionjack--on call 24 hours a day in servers to monitor misuse/abuse of players. In GW; hit printscreen and send it to Anet; the community is almost entirely responsible for the monitoring of offensive players. And we have to wait longer. You'll have to deal with the jerk you DO report for the rest of the day, but with luck a mod will get on him and get him out by tomorrow. Actions many players "get away with" in GW would earn them an account ban with in the hour in a game like EQ2. In some servers (RolePlay) "out of character" chat is not only frowned on, it can be enforced by moderators if it goes too far.
Finally: Most Pay to Play MMOs are widely more customizable in terms of race, body type, appearance and clothing. Where GW has a few dozen different types of armor for each character--a few hundred different types of weapons--the content of P2P can range in the thousands for armor and weapons per character (and they can carry a LOT more of that phat lewt too; store it in a bank or--something many MMO players who have migrated here crave for--in their HOME). Here, one monk can and often does look like the next, and the next. In P2P there is rarely a simularity between characters once you have reached a certain level.
Players that play these MMOs are happy to pay for these extras. Players that don't want the glitter--just a good game to play--come here.
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Sep 14, 2006, 10:49 PM // 22:49
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#9
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Frost Gate Guardian
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What the hell is Azz and why are you capitalizing it? If you want to say ass, say ass. (Or, if you want to be clever, say "red engine".)
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Sep 14, 2006, 10:55 PM // 22:55
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#10
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Site Legend
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I expect to see a game similar to GW in the near future..the other companies would have been watching Anet success with interest.
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Sep 14, 2006, 11:01 PM // 23:01
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#11
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Frost Gate Guardian
Join Date: May 2006
Guild: The Ka-Tet of Gilead
Profession: Mo/W
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we dont need in-game mods,thats why we have a tech support team only an email away. they do the same thing as the in-game mods. we write them an email(same as an in-game ticket) and they get back to us in a reasonable amount of time.(my friend sent an in-game WoW ticket, and it took the GMs over 3 hours to get back to him. so its not exactly instant. ive had email conversations in which we each sent 3 emails in under 3 hours.)and do you remember a little thing called SF? a pretty big expansion that we didnt have to pay for? and they are constantly changing areas and updating skills.so i think we have a pretty good thing going for us
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Sep 14, 2006, 11:06 PM // 23:06
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#12
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Might want to try this game http://thang.ongameport.com.
Its also free ,is very much like Guildwars,they use guildwars a lott for theyr inspiration, and whenever you go out of town you can still see everyone.
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Sep 15, 2006, 10:46 AM // 10:46
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#13
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Originally Posted by gr3g
What the hell is Azz and why are you capitalizing it? If you want to say ass, say ass. (Or, if you want to be clever, say "red engine".)
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Hilarious
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Sep 15, 2006, 10:50 AM // 10:50
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#14
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Do we really need all these comparisons all the time, other games are other games - gw is gw - can't we just leave it at that for a while.
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Sep 15, 2006, 12:28 PM // 12:28
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#15
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Site Legend
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Good point as always..but GW has set a standard for other games to follow so ppl who have played GW will always look for something that matches or betters GW.
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Sep 15, 2006, 12:50 PM // 12:50
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#16
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Banned
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Quote:
Originally Posted by majoho
Do we really need all these comparisons all the time, other games are other games - gw is gw - can't we just leave it at that for a while.
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100000000% AGREE.
I've seen threads being shot down by people suggesting ideas for GW as an MMORPG because other people kept preaching that GW is NOT an MMORPG.
So because GW is NOT an MMORPG, then why should MMORPGs learn from GW?
The posters on this forum said it themselves, GW is NOT an MMORPG. That puts GW in a completely separate gaming catergory.
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Sep 15, 2006, 12:55 PM // 12:55
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#17
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Site Legend
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A small technicality that cause so much argument..it's an online game therefore it fits it that category. Whether you stick it in a sub-category is up to you.
GW is the future of such games, I'm still waiting for the big boys to jump on the bandwagon.
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Sep 15, 2006, 01:01 PM // 13:01
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#18
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Banned
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Quote:
Originally Posted by The Admins Bane
A small technicality that cause so much argument..it's an online game therefore it fits it that category. Whether you stick it in a sub-category is up to you.
GW is the future of such games, I'm still waiting for the big boys to jump on the bandwagon.
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Exactly! I see no difference between GW and other MMORPG.
It's just that some posters on the forum preach one thing that GW is not an MMORPG, so you can't compare them with other MMORPGs.
On the other hand, they contradict themselves by saying MMORPGs should learn from GW when they clearly said it themselves that GW is a completely different type of game and NOT an MMORPG.
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Sep 15, 2006, 01:03 PM // 13:03
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#19
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Site Legend
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TBH if people really want to get that "geeky" then let them.
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Sep 15, 2006, 01:09 PM // 13:09
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#20
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Hero Online is free mmorpg worth taking a look at
http://hero.netgame.com/
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